DotA 6.57b Map Free Download is quite a balanced map. I believe the AiPlus of DotA 6.57b Map will be really fun. =)
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DotA 6.57b AI Map AiPlus Free Download
All you need for DotA. Tutorial, Heroes Guides, Replays, Maps, AI Maps, Secret Boss, Frog...
After a long hiatus, I'm back.
Just uploaded a third revision, changelog is as follows:
-Fixed bug with Voodoo Restoration not costing mana to use
-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on
-Fixed Silencer dropping his inventory (hopefully)
-Changed the way gold is distributed to Normal AI so that they get the proper amount
-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)
-Removed N'aix from showing up taverns in -ai and -aa modes
-Added Old Morphling (5.84b) to Fun Tavern
-Added Old Stealth Assassin (5.84b) to Fun Tavern
-Added Normal Gold AI mode -normgold or -ng
-Restored 6.51 pathmap, hopefully this will help with creep pathing issues
As mentioned in my last post like a month ago, the item purchasing system was all screwed up with the Assault Cuirass, and I've fixed it this time...maybe. It's so hard to tell since reports are so varied, but I haven't had problems with this since, so let's hope it works for real this time.
Added a normal gold mode (-normgold or -ng), since I think people really wanted to see that. Like the other modes, it should be typed in the beginning of the game with everything else (i.e. -apng).
Addressed the issues with Witch Doctor I think, as far as I can tell he seems to be working properly.
Normal AIs now get the proper amount of gold, they were getting the same as Insane AIs before...surprise surprise!
I've also restored the 6.51 pathmap using the original 6.51 map, hopefully this will change those pathing issues that people keep mentioning (I'm not really sure what changed exactly so I don't know what to look for).
As for the item purchasing stuff, I've checked, and it seems as though most of the item costs haven't really been changed...I know I only changed the ones that involved recipe reworks. As such, it is possible that some AIs are buying ulti orbs for 2300 and Buriza recipe for 1250 or what not, but I haven't changed it yet. Looking at 6.52, the way AIs purchase items will need to be completely reworked anyway, so I'll deal with it then. That said, now's probably the time to mention which builds need to be altered and which ones don't, so I can address that as it arises.
Note that 6.52's changes are pretty monstrous, so it'll probably be several weeks before I get something out. I should be checking the board more often from now on, so feel free to leave bug reports, feedback, item build suggestions/links to good guides with good item build suggestions, etc. That, or cookies, because cookies are nice too.
Enjoy!
Rev. 02: Fixed the texture on Templar Assassin's Psionic Traps, they should show up properly now.
Rev. 03: Fixed the infinite bottle bug.
Rev. 04: Fixed the dummy unit casting bug (hopefully), Siege Golems when using supercreeps, and picking from the Fun Tavern when -fun is not activated.
Rev. 05: Zeus's ult works, tree model restored, other tooltips corrected. AI Earthshaker now properly uses Fissure. Fixed bug with Bottled Runes. Added Old Silencer to Fun Tavern.
Rev. 06: Fixed Juxtapose and Doppelwalk.
Rev. 07:
-Power Treads now properly update on Meepo
-Fixed Dark Rift
-Changed the way AI dummy caster units work to prevent computer from controlling them and unnecessarily casting things they ought not to, which will hopefully fix the self-destructing AI problem.
-Added Gambler to the fun tavern.
-Reduced load and lag time on the map overall (I hope)
A lot of people have been reporting problems after updating their Warcraft to 1.21b. If your game is crashing after the patch, the best thing to do is to download the full 1.21b patch from blizzard.com. If that doesn't work, uninstall and do a fresh new install. Alternatively, you could either ask for help on our forum tech support section or by emailing blizzard support directly.
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
Earthshock
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds.
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Cooldown: 7 seconds.
Level 1: 75 mana, 7 sec cooldown.
Level 2: 75 mana, 7 sec cooldown.
Level 3: 75 mana, 7 sec cooldown.
Level 4: 75 mana, 7 sec cooldown.
Overpower
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or 5 attacks.
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
Cooldown: 10 seconds.
Level 1: 45 mana, 10 sec cooldown.
Level 2: 55 mana, 10 sec cooldown.
Level 3: 65 mana, 10 sec cooldown.
Level 4: 75 mana, 10 sec cooldown.
Fury Swipes
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Orb effect.
Passive
Enrage
When activated, greatly increases Ulfsaar's damage based on his current life.
Level 1 - 4% of Ulfsaar's current life is dealt in damage.
Level 2 - 5% of Ulfsaar's current life is dealt in damage.
Level 3 - 6% of Ulfsaar's current life is dealt in damage.
Cooldown: 25 seconds.
Level 1: 0 mana, 25 sec cooldown.
Level 2: 0 mana, 25 sec cooldown.
Level 3: 0 mana, 25 sec cooldown.