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Making Life a Celebration
DotA Allstars 6.54 Changelogs
- Added extra dynamic replay data to help replay parsers present in-game data (see below)
- Rebalanced Invoker (see below)
- Reworked Shadow Priest (see below)
- Various changes to Phantom Lancer and Spirit Lance (see below)
- Changes to Aphotic shield and Borrowed Time (see below)
- Improved hero selection process in RD
- Added hotkeys for recipe stores
- Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
- Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
- First Blood bounty is shared with the team if Sent/Scourge get the last hit
- Untouchable now triggers off being targeted by attacks or spells
- Rewrote Avalanche to fix various minor bugs
- Decreased Inner Vitality cooldown from 30 to 25 seconds
- Lowered Clockwerk's strength gain
- Lowered early damage on Rocket Flare
- Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
- Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
- Improved Bloodrage a little
- Lowered base armor on Lycan's Wolves from 5 to 2
- Minor reduction to Clockwerk's base armor
- Rewrote Maledict for some optimizations
- Toss no longer uses manacost/cooldown if you make an invalid cast
- Toss now seeks its target
- You can now only -kickafk allied afk players
- Temporarily undid the movability of items in cooldown while some issues are being fixed
- Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
- Player turn indicator for RD is made clearer
- Added extra orb effect notations to items and abilities (228748)
- Blur visual effect is now applied only to enemies (190092)
- Changed the name and icon for Flask of Sapphire Water (206885)
- Illuminate wave now gives vision (226661)
- Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
- Sentinel Ancients buildings are now in rooted model form (216494)
- Added a new fun mode -mi(miniheroes) that creates the hereos at half size
- Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
- Displayed gold animation for First Blood bounty
- Winners are now displayed in Warcraft's score screen (234657)
- Dummy lineup units in RD now show player name
- Improved Acid Spray visual effect
- Increased Spin Web visual transparency
- Increased the size of the recently added $ symbol for observers and replays
- New Sonic Wave visual effect
- New Maledict visual effect
- New Freezing Field visual effect
- New Black Hole visual effect
- New Spirit Lance visual effect
- New Flask of Sapphire Water visual effect
- New visual effect for units with Poison Nova buff
- New Weave cast visual effect
- Updated Hookshot tooltip
- Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
- Fixed a bug with Feral Heart and swapping or repicking
- Fixed a minor bug with Grow
- Fixed a bug with Infest and Refresher-Necronomicon
- Fixed a bug with Melting Strike on Invoker
- Fixed a bug with Timewalk and Power Cogs
- Fixed a minor bug with Expulsion
- Fixed a rare glitch with Time Walk
- Fixed Armlet typo
- Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
- Fixed Battle Hunger buff tooltip
- Fixed Bottle activating Mana Leak
- Fixed Enchant on neutral creeps with initially reduced mana
- Fixed Feral Heart buff level tooltip
- Fixed -fs text bug introduce last version
- Fixed -kickafk warning text not showing up
- Fixed some issues with Hookshotting someone near trees
- Fixed some targetting bugs with Lucifer
- Fixed Stifling Dagger not working properly when it hits a fogged unit
- Fixed various other tooltip errors
Invoker Changes
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42
Shadow Priest
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4
Phantom Lancer
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count
Abaddon
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats
New real-time replay data
- When a hero dies: Hero (d),(k) where d=dead player id and k=kill player id
- When a chicken dies: Courier(d),(k) where d=dead player id and k=kill player id
- When tower dies: Tower(a)(l)(s),(k) where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax(a)(s)(t),(k) where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,(p) where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,(p) where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK(k)D(d)N(n),(p) where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver
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