Thanks BuffMePlz again.
He posted this on DotA Allstars 6.51 AI+ 1.52
He says,
After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul's, Guinsoo's, Battle Fury).
Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don't increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).
Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works...things work. Most of them, anyway.
Things that DON'T work:
-ah (why would you be hacking on an AI map anyway?)
-apm
-afk
-kickafk
-swapall (will do this one later, I don't feel like it right now)
Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I'll do it later.
New Impale code works fine, but I haven't addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.
Eclipse still ministuns. I'll address that later. It does properly level up with Lucent Beam now though.
I haven't disabled -unstuck, since I find it to be useful.
I've changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai'x, or Kael. You can, of course, force the AI to pick these heroes but they won't do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.
Post bug reports here. I probably won't be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking...in which case then I might do something about it sooner.
Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that's ridiculous and will take more time than I have ever. =P
Enjoy.
Download:
DotA 6.51 AIplus Map Revision 02 Free Download
Thursday, February 28, 2008
Monday, February 25, 2008
DotA AI Maps - How to easily win 5 insane enemies?
Choices of heroes
There are some choices of heroes, which could easily win 5 insane enemies.
For example,
Skills
You need some basic (should have said, advanced) skills, such as farming, good timing for casting skills, etc.
Items
There are some good items, depends on your choice of hero and of course the enemies' heroes.
For example,
Boot of Travel (good to have for all hero)
Divine Rapier (for attacker, normally only attackers could 1 on 5 insanes)
Heart of Terrasque (for higher HP and HP regens)
Satanic (good vampire percentage)
Hood (for magic resistance, if enemies are mages)
Assault Cruise (for attacker as well)
Butterfly (evasion and attack speed)
Black King Bar (depends, if enemies are mages)
Crow (could make some differences)If you have some good opinions, feel free to share around...
Sunday, February 24, 2008
DotA 6.51 AI Maps Free Download using DAII
Same as the earlier DotA 6.50b AI using DAII this DotA 6.51 AI Maps ubing DAII is also not as good as RGB's
But it is good for us to play around with it. =)
Link:
DotA 6.51 AI Maps Free Download using DAII
But it is good for us to play around with it. =)
Link:
DotA 6.51 AI Maps Free Download using DAII
DotA 6.51 Free Download and Changelog from GetDota
Download from this link
Or DotA Maps
6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command
Download from this link
Or DotA Maps
Or DotA Maps
6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command
Download from this link
Or DotA Maps
Saturday, February 23, 2008
DotA 649 - Killed Owned Kael Invoker by 3 heroes
Yet, this is another movie about killing Kael the Invoker.
Different from the previous post - Ursa Solo, they used three heroes - Ursa, Prophet (Furion), Phantom Assasin to finish to job. It not very special but worth to have a watch.
Here is the movie.
Different from the previous post - Ursa Solo, they used three heroes - Ursa, Prophet (Furion), Phantom Assasin to finish to job. It not very special but worth to have a watch.
Here is the movie.
Friday, February 22, 2008
DotA 6.49c AI Map AIPlus 1.52 Revision 7
6.49c AIPlus 1.52 Revision 7 is the current best AI map I can find. Description and changelog is quoted from BuffMePls's Post.
Great Job BuffMePls. Thanks a lot =)
He says,
Yeah, so I spent the long weekend porting lazyfiend's latest AI to the most recent version of DotA. Hopefully this will allow many of you who have been wanting to play the newest version of the map with some very well programmed bots.
I've imported all of the 6.49c content to the best of my ability, and have updated the AI bots so that they properly get Power Treads (the Agility version, it makes it easier), Vladmir's Offering, and Monkey King Bar, since the latest version changed the way these items were built. Aside from that, the AI has been unchanged, so it's still prone to any bugs that may have existed in the 6.48b version.
The AI probably has no means of determining how to play the new N'aix, and I didn't try to make it do something with it. Fortunately RGB did add a way to force the computer players to repick if necessary, so be sure to utilise it if they pick N'aix. Additionally, the AI will not try to get Orchid's Malevolence or Shiva's Guard, so if you're trying to figure out how to counter builds with these items, you're out of luck unless you play online.
Aside from that, I've added a little something special for everyone, but I'll let you see that for yourself. It's the product of a long project that got me into playing around with JASS and these maps in the first place. Just type in "-fun" to access the Fun Tavern and see for yourself.
Remember, that's
-fun
This is still AI+ version 1.52 because I'm not presumptuous enough to claim that I've actually updated anything. I just wanted to share this with the community because I feel like it's something that everybody can use/want, and maybe to stop all the messaging to lazyfiend for a 6.49c AI+ map.
So have fun and enjoy. If I do make any updates it will just be to the Fun Tavern, or to bugs specific to this version.
Thanks to lazyfiend for his hard work on this AI.
Cheers.
Download Link:
DotA 6.49c AI Map AIPlus 1.52 Revision 7
Great Job BuffMePls. Thanks a lot =)
Rev. 02: Fixed the texture on Templar Assassin's Psionic Traps, they should show up properly now.
Rev. 03: Fixed the infinite bottle bug.
Rev. 04: Fixed the dummy unit casting bug (hopefully), Siege Golems when using supercreeps, and picking from the Fun Tavern when -fun is not activated.
Rev. 05: Zeus's ult works, tree model restored, other tooltips corrected. AI Earthshaker now properly uses Fissure. Fixed bug with Bottled Runes. Added Old Silencer to Fun Tavern.
Rev. 06: Fixed Juxtapose and Doppelwalk.
Rev. 07:
-Power Treads now properly update on Meepo
-Fixed Dark Rift
-Changed the way AI dummy caster units work to prevent computer from controlling them and unnecessarily casting things they ought not to, which will hopefully fix the self-destructing AI problem.
-Added Gambler to the fun tavern.
-Reduced load and lag time on the map overall (I hope)
He says,
Yeah, so I spent the long weekend porting lazyfiend's latest AI to the most recent version of DotA. Hopefully this will allow many of you who have been wanting to play the newest version of the map with some very well programmed bots.
I've imported all of the 6.49c content to the best of my ability, and have updated the AI bots so that they properly get Power Treads (the Agility version, it makes it easier), Vladmir's Offering, and Monkey King Bar, since the latest version changed the way these items were built. Aside from that, the AI has been unchanged, so it's still prone to any bugs that may have existed in the 6.48b version.
The AI probably has no means of determining how to play the new N'aix, and I didn't try to make it do something with it. Fortunately RGB did add a way to force the computer players to repick if necessary, so be sure to utilise it if they pick N'aix. Additionally, the AI will not try to get Orchid's Malevolence or Shiva's Guard, so if you're trying to figure out how to counter builds with these items, you're out of luck unless you play online.
Aside from that, I've added a little something special for everyone, but I'll let you see that for yourself. It's the product of a long project that got me into playing around with JASS and these maps in the first place. Just type in "-fun" to access the Fun Tavern and see for yourself.
Remember, that's
-fun
This is still AI+ version 1.52 because I'm not presumptuous enough to claim that I've actually updated anything. I just wanted to share this with the community because I feel like it's something that everybody can use/want, and maybe to stop all the messaging to lazyfiend for a 6.49c AI+ map.
So have fun and enjoy. If I do make any updates it will just be to the Fun Tavern, or to bugs specific to this version.
Thanks to lazyfiend for his hard work on this AI.
Cheers.
Download Link:
DotA 6.49c AI Map AIPlus 1.52 Revision 7
Thursday, February 21, 2008
DotA 6.50 6.50b - The new hero - Kael the Invoker Guide
The Invoker
Kael - The Invoker Strategy Guide!
These are some more detailed skill explanation:
DotA 6.50b - Invoker Exhibition Pt.1 - Sun Strike & Meteor
DotA 6.50b - Invoker Exhibition Pt.2 - Ghost Walk & Ice Wall
DotA 6.50b - Invoker Exhibition Pt.3 - Deaf. Blast & Spirits
Thanks all the creators of these movies, and of cos thanks youtube.
Hope we all could master this new hero - Kael the Invoker.
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