Thursday, February 28, 2008

DotA 6.51 AI Map AIPlus Free Download

Thanks BuffMePlz again.

He posted this on DotA Allstars 6.51 AI+ 1.52

He says,

After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul's, Guinsoo's, Battle Fury).

Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don't increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).

Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works...things work. Most of them, anyway.

Things that DON'T work:
-ah (why would you be hacking on an AI map anyway?)
-apm
-afk
-kickafk
-swapall (will do this one later, I don't feel like it right now)

Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I'll do it later.

New Impale code works fine, but I haven't addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.

Eclipse still ministuns. I'll address that later. It does properly level up with Lucent Beam now though.

I haven't disabled -unstuck, since I find it to be useful.

I've changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai'x, or Kael. You can, of course, force the AI to pick these heroes but they won't do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.

Post bug reports here. I probably won't be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking...in which case then I might do something about it sooner.

Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that's ridiculous and will take more time than I have ever. =P

Enjoy.


Download:
DotA 6.51 AIplus Map Revision 02 Free Download

Monday, February 25, 2008

DotA AI Maps - How to easily win 5 insane enemies?

Choices of heroes


There are some choices of heroes, which could easily win 5 insane enemies.

For example,

Sven
Naix
Shadowfield
Meepo
Destroyer

Skills


You need some basic (should have said, advanced) skills, such as farming, good timing for casting skills, etc.

Items


There are some good items, depends on your choice of hero and of course the enemies' heroes.

For example,

Boot of Travel (good to have for all hero)
Divine Rapier (for attacker, normally only attackers could 1 on 5 insanes)
Heart of Terrasque (for higher HP and HP regens)
Satanic (good vampire percentage)
Hood (for magic resistance, if enemies are mages)
Assault Cruise (for attacker as well)
Butterfly (evasion and attack speed)
Black King Bar (depends, if enemies are mages)
Crow (could make some differences)

If you have some good opinions, feel free to share around...

Sunday, February 24, 2008

DotA 6.51 AI Maps Free Download using DAII

Same as the earlier DotA 6.50b AI using DAII this DotA 6.51 AI Maps ubing DAII is also not as good as RGB's

But it is good for us to play around with it. =)

Link:
DotA 6.51 AI Maps Free Download using DAII

DotA 6.51 Free Download and Changelog from GetDota

Download from this link

Or DotA Maps

6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command

Download from this link

Or DotA Maps

Saturday, February 23, 2008

DotA 649 - Killed Owned Kael Invoker by 3 heroes

Yet, this is another movie about killing Kael the Invoker.

Different from the previous post - Ursa Solo, they used three heroes - Ursa, Prophet (Furion), Phantom Assasin to finish to job. It not very special but worth to have a watch.

Here is the movie.

Friday, February 22, 2008

DotA 6.49c AI Map AIPlus 1.52 Revision 7

6.49c AIPlus 1.52 Revision 7 is the current best AI map I can find. Description and changelog is quoted from BuffMePls's Post.

Great Job BuffMePls. Thanks a lot =)


Rev. 02: Fixed the texture on Templar Assassin's Psionic Traps, they should show up properly now.

Rev. 03: Fixed the infinite bottle bug.

Rev. 04: Fixed the dummy unit casting bug (hopefully), Siege Golems when using supercreeps, and picking from the Fun Tavern when -fun is not activated.

Rev. 05: Zeus's ult works, tree model restored, other tooltips corrected. AI Earthshaker now properly uses Fissure. Fixed bug with Bottled Runes. Added Old Silencer to Fun Tavern.

Rev. 06: Fixed Juxtapose and Doppelwalk.

Rev. 07:
-Power Treads now properly update on Meepo
-Fixed Dark Rift
-Changed the way AI dummy caster units work to prevent computer from controlling them and unnecessarily casting things they ought not to, which will hopefully fix the self-destructing AI problem.
-Added Gambler to the fun tavern.
-Reduced load and lag time on the map overall (I hope)




He says,

Yeah, so I spent the long weekend porting lazyfiend's latest AI to the most recent version of DotA. Hopefully this will allow many of you who have been wanting to play the newest version of the map with some very well programmed bots.

I've imported all of the 6.49c content to the best of my ability, and have updated the AI bots so that they properly get Power Treads (the Agility version, it makes it easier), Vladmir's Offering, and Monkey King Bar, since the latest version changed the way these items were built. Aside from that, the AI has been unchanged, so it's still prone to any bugs that may have existed in the 6.48b version.

The AI probably has no means of determining how to play the new N'aix, and I didn't try to make it do something with it. Fortunately RGB did add a way to force the computer players to repick if necessary, so be sure to utilise it if they pick N'aix. Additionally, the AI will not try to get Orchid's Malevolence or Shiva's Guard, so if you're trying to figure out how to counter builds with these items, you're out of luck unless you play online.

Aside from that, I've added a little something special for everyone, but I'll let you see that for yourself. It's the product of a long project that got me into playing around with JASS and these maps in the first place. Just type in "-fun" to access the Fun Tavern and see for yourself.

Remember, that's

-fun

This is still AI+ version 1.52 because I'm not presumptuous enough to claim that I've actually updated anything. I just wanted to share this with the community because I feel like it's something that everybody can use/want, and maybe to stop all the messaging to lazyfiend for a 6.49c AI+ map.

So have fun and enjoy. If I do make any updates it will just be to the Fun Tavern, or to bugs specific to this version.

Thanks to lazyfiend for his hard work on this AI.

Cheers.

Download Link:
DotA 6.49c AI Map AIPlus 1.52 Revision 7

Thursday, February 21, 2008

DotA 6.50 6.50b - The new hero - Kael the Invoker Guide




The Invoker



Kael - The Invoker Strategy Guide!

These are some more detailed skill explanation:



DotA 6.50b - Invoker Exhibition Pt.1 - Sun Strike & Meteor



DotA 6.50b - Invoker Exhibition Pt.2 - Ghost Walk & Ice Wall



DotA 6.50b - Invoker Exhibition Pt.3 - Deaf. Blast & Spirits

Thanks all the creators of these movies, and of cos thanks youtube.

Hope we all could master this new hero - Kael the Invoker.

DotA 6.50b AI using DAII

DAII maps are not as good as RGB AIplus maps. So do not put high expectations on this map. By the way, this is a good map for you to play with Invoker =)

DotA 6.50b AI using DAII

Maps can be downloaded at my previous post.

Wednesday, February 20, 2008

GetDota 6.50b Changelog

Maps can be downloaded at my previous post.

6.50b Changelog
===============
* Fixed a bunch of bugs reported

Maps can be downloaded at my previous post.

Source:
Getdota.com

Tuesday, February 19, 2008

DotA 6.50 - Bug on Kael the Invoker



There are some bugs if you swapped Invoker with other hero in the beginning of the game. Invoker would have 5 (or 6?) active skills at Level 1. The video shows the Invoker could use Chaos Meteor, Deafening Blast and Tornado.

By the way, IceFrog updated the version into 6.50b on the following day of releasing 6.50

Have a nice watch with the bug! =)

Monday, February 18, 2008

GetDota 6.50 Changelog

Maps can be downloaded at my previous post.

6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap's cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre's cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict's area of effect by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion's cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist's base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage's movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm's cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker's movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar's cooldown a little bit
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse's manacost and gave it constant cooldown progression
* Increased Lucent Beam's casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity's cooldown is now the same on all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels

Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance's damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's Edge's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere's cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone's cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1

Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
* Added an Alpha Wolf with a command aura in the wolves' creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)

A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

Maps can be downloaded at my previous post.

Source:
Getdota.com

Sunday, February 17, 2008

Tutorial to solve your 1.21b Warcraft Patch Problems


A lot of people have been reporting problems after updating their Warcraft to 1.21b. If your game is crashing after the patch, the best thing to do is to download the full 1.21b patch from blizzard.com. If that doesn't work, uninstall and do a fresh new install. Alternatively, you could either ask for help on our forum tech support section or by emailing blizzard support directly.



Sourced from: 1.21b Warcraft Patch Problems?