Friday, August 8, 2008

DotA 6.54 Map Free Download

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DotA 6.54 Map Free Download

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Making Life a Celebration

DotA Allstars 6.54 Changelogs




  • Added extra dynamic replay data to help replay parsers present in-game data (see below)

  • Rebalanced Invoker (see below)

  • Reworked Shadow Priest (see below)

  • Various changes to Phantom Lancer and Spirit Lance (see below)

  • Changes to Aphotic shield and Borrowed Time (see below)




  • Improved hero selection process in RD

  • Added hotkeys for recipe stores

  • Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25

  • Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well

  • First Blood bounty is shared with the team if Sent/Scourge get the last hit

  • Untouchable now triggers off being targeted by attacks or spells

  • Rewrote Avalanche to fix various minor bugs

  • Decreased Inner Vitality cooldown from 30 to 25 seconds

  • Lowered Clockwerk's strength gain

  • Lowered early damage on Rocket Flare

  • Added Internationalized text support for GameScore Board, EndScore Board and Observer Board

  • Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)

  • Improved Bloodrage a little

  • Lowered base armor on Lycan's Wolves from 5 to 2

  • Minor reduction to Clockwerk's base armor

  • Rewrote Maledict for some optimizations

  • Toss no longer uses manacost/cooldown if you make an invalid cast

  • Toss now seeks its target

  • You can now only -kickafk allied afk players

  • Temporarily undid the movability of items in cooldown while some issues are being fixed

  • Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it

  • Player turn indicator for RD is made clearer

  • Added extra orb effect notations to items and abilities (228748)

  • Blur visual effect is now applied only to enemies (190092)

  • Changed the name and icon for Flask of Sapphire Water (206885)

  • Illuminate wave now gives vision (226661)

  • Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)

  • Sentinel Ancients buildings are now in rooted model form (216494)

  • Added a new fun mode -mi(miniheroes) that creates the hereos at half size

  • Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)

  • Displayed gold animation for First Blood bounty

  • Winners are now displayed in Warcraft's score screen (234657)

  • Dummy lineup units in RD now show player name

  • Improved Acid Spray visual effect

  • Increased Spin Web visual transparency

  • Increased the size of the recently added $ symbol for observers and replays

  • New Sonic Wave visual effect

  • New Maledict visual effect

  • New Freezing Field visual effect

  • New Black Hole visual effect

  • New Spirit Lance visual effect

  • New Flask of Sapphire Water visual effect

  • New visual effect for units with Poison Nova buff

  • New Weave cast visual effect

  • Updated Hookshot tooltip

  • Fixed a bug with casting March of the Machines on a cliff (DonTomaso)

  • Fixed a bug with Feral Heart and swapping or repicking

  • Fixed a minor bug with Grow

  • Fixed a bug with Infest and Refresher-Necronomicon

  • Fixed a bug with Melting Strike on Invoker

  • Fixed a bug with Timewalk and Power Cogs

  • Fixed a minor bug with Expulsion

  • Fixed a rare glitch with Time Walk

  • Fixed Armlet typo

  • Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered

  • Fixed Battle Hunger buff tooltip

  • Fixed Bottle activating Mana Leak

  • Fixed Enchant on neutral creeps with initially reduced mana

  • Fixed Feral Heart buff level tooltip

  • Fixed -fs text bug introduce last version

  • Fixed -kickafk warning text not showing up

  • Fixed some issues with Hookshotting someone near trees

  • Fixed some targetting bugs with Lucifer

  • Fixed Stifling Dagger not working properly when it hits a fogged unit

  • Fixed various other tooltip errors



Invoker Changes



  • Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110

  • Sunstrike: cooldown 60->30, manacost 250->175

  • Deafening Blast: cooldown 25->40

  • Chaos Meteor: cooldown 30->70

  • Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.

  • Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190

  • Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.

  • EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.

  • Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42



Shadow Priest



  • Changed Shallow Grave completely. It is now a basic ability

  • Changed how Weave works. It is now an ultimate

  • Reduced Shadow Priest's cast point

  • Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4



Phantom Lancer



  • Reworked Spirit Lance

  • Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it

  • Lowered Doppelwalk invisibility duration from 12 to 8

  • Increased and Standardized all Phantom Lancer images' percentage of damage taken

  • Lowered maximum image count



Abaddon



  • Improved how Borrowed Time works and increased cooldown

  • Reworked Aphotic Shield stats



New real-time replay data



  • When a hero dies: Hero (d),(k) where d=dead player id and k=kill player id

  • When a chicken dies: Courier(d),(k) where d=dead player id and k=kill player id

  • When tower dies: Tower(a)(l)(s),(k) where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1

  • When rax dies: rax(a)(s)(t),(k) where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id

  • When Throne gets hurt: Frozen Throne,(p) where p=current percentage hp (75/50/25/10)

  • When Tree gets hurt: World Tree,(p) where p=current percentage hp (75/50/25/10)

  • When a player gets disconnected: CK(k)D(d)N(n),(p) where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

Saturday, August 2, 2008

DotA 6.54 Beta Map Free Download

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Dota-Allstars 6.54 Beta 13 map leaked. Whoaa, just find another beta map ;p I don't know if this is not a fake, but after testing it, i think it's likely the real one. Cannot find many changelogs, you can try find the changes by yourself.

DotA Allstars v6.54 Beta 13



  • Fixed some Toss anim/sound bugs

  • Fixed Shallow Grave (cd was 200/175/150 not the intended 120/80/40)

  • Rebalanced Aphotic Shield

  • Improved Borrowed Time

  • RD rigged for SP and Abaddon

  • Fixed bonus ava damage doing a little less than it should

  • Fixed Toss working on ancients

  • Player turn indicator for RD has been made more clear (if its not your turn, the color indicators are faded)



PL, Invoker and Tiny don't have to be in EVERY game, but they should be in most of them.
Dazzle and Abaddon should be in every game.
All 5 are rigged for RD.

Download


DotA 6.54 Beta Map Free Download

Source


Making Life a Celebration

Friday, July 18, 2008

DotA 6.53 AI Map AiPlus Rev 003 Free Download

Here is DotA 6.53 AI Map AiPlus Rev 003 Free Download. The new Ai Plus map is finally released. We could try and have fun with the new hero Goblin Clockwerk. Thanks BuffMePlz.

DotA

Thursday, July 10, 2008

DotA 6.53 DotA Map Free Download

DotA 6.53 had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Wednesday, July 2, 2008

DotA 6.52e DotA Map Free Download

DotA 6.52e had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Friday, June 20, 2008

DotA 6.52d DotA Map Free Download

DotA 6.52d had been released. There is one bug found on DotA 6.52c, which Sylla Bear could duplicate items by denying his Spirit Bear. Look at the video below.



IceFrog is trying to make DotA 6.52 map to be stable map. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Tuesday, June 10, 2008

DotA 6.51 AIplus Map Revision 03 Free Download



The new DotA 6.51 AIplus Map Revision 03 had released.

After a long hiatus, I'm back.

Just uploaded a third revision, changelog is as follows:
-Fixed bug with Voodoo Restoration not costing mana to use
-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on
-Fixed Silencer dropping his inventory (hopefully)
-Changed the way gold is distributed to Normal AI so that they get the proper amount
-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)
-Removed N'aix from showing up taverns in -ai and -aa modes
-Added Old Morphling (5.84b) to Fun Tavern
-Added Old Stealth Assassin (5.84b) to Fun Tavern
-Added Normal Gold AI mode -normgold or -ng
-Restored 6.51 pathmap, hopefully this will help with creep pathing issues

As mentioned in my last post like a month ago, the item purchasing system was all screwed up with the Assault Cuirass, and I've fixed it this time...maybe. It's so hard to tell since reports are so varied, but I haven't had problems with this since, so let's hope it works for real this time.

Added a normal gold mode (-normgold or -ng), since I think people really wanted to see that. Like the other modes, it should be typed in the beginning of the game with everything else (i.e. -apng).

Addressed the issues with Witch Doctor I think, as far as I can tell he seems to be working properly.

Normal AIs now get the proper amount of gold, they were getting the same as Insane AIs before...surprise surprise!

I've also restored the 6.51 pathmap using the original 6.51 map, hopefully this will change those pathing issues that people keep mentioning (I'm not really sure what changed exactly so I don't know what to look for).

As for the item purchasing stuff, I've checked, and it seems as though most of the item costs haven't really been changed...I know I only changed the ones that involved recipe reworks. As such, it is possible that some AIs are buying ulti orbs for 2300 and Buriza recipe for 1250 or what not, but I haven't changed it yet. Looking at 6.52, the way AIs purchase items will need to be completely reworked anyway, so I'll deal with it then. That said, now's probably the time to mention which builds need to be altered and which ones don't, so I can address that as it arises.

Note that 6.52's changes are pretty monstrous, so it'll probably be several weeks before I get something out. I should be checking the board more often from now on, so feel free to leave bug reports, feedback, item build suggestions/links to good guides with good item build suggestions, etc. That, or cookies, because cookies are nice too.

Enjoy!