Monday, January 12, 2009

DotA 6.58 AI Map AiPlus Free Download

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DotA 6.58 Map Free Download has some heroes, items, skills remake. It will be much fun. I believe the AiPlus of DotA 6.58 Map will be really fun. =)

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DotA 6.58 AI Map AiPlus Free Download

DotA 6.58 Map Free Download

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DotA Allstars 6.58 Changelogs

###########
## Highlight ##
###########

* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)

#########
## Items ##
#########

* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage

##########
## Heroes ##
##########

* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)

##################
## Modes & Commands ##
##################

* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks

#####################
## Gameplay & Performance ##
#####################

* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status

#############
## Replay Data ##
#############

* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game

###############
## Cosmetic & Misc ##
###############

* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1

########
## Bugs ##
########

* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs

New French and German translations are nearing completion. Other languages are in the works as well.



#############
## Extra Details ##
#############

Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550

+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage

New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200

+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active

Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).


Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220

+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly

New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100

+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives



Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

Transfers 5% of enemies max MP per second to you



Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15

Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135

Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike

AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135



Old Terror:
===========
Reduces damage and armor of units in an area around you.

AoE: 700
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5

Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.

Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5



Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310

Cast Point 0.45
Hero Class: Strength


Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.

Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage

Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300

Note: Often missed, note the cooldown


Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.

Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125


Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.

Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds

Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7

Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.

Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130

Cooldown: 60
Cast Range: 250

Manacost: 120/130/140/150



Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

Cooldown: 90
Duration: 30
Manacost: 100

Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers

Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.





Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295


Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.

Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100

Takes 1 second to create after cast. This is not channeling, just time delayed.


Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.

Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.

Cast Range: 300
Manacost: 100
Cooldown: 20


Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.

Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275


Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.

Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0

Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.




Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked



Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer.





I hope everyone enjoys this update. Please give me feedback. Have Fun!

-- IceFrog


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DotA 6.58 Map Free Download

Friday, November 14, 2008

DotA 6.57 AI Map AiPlus Free Download

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DotA 6.57b Map Free Download is quite a balanced map. I believe the AiPlus of DotA 6.57b Map will be really fun. =)

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DotA 6.57b AI Map AiPlus Free Download

DotA 6.57b Map Free Download

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DotA 6.57b Map Free Download

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DotA Allstars 6.57b Changelogs


Summary:
---------
* Fixed a few critical bugs that could cause some abilities to malfunction

Wednesday, November 12, 2008

DotA 6.57 AI Map AiPlus Free Download

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DotA 6.57 Map Free Download is quite a balanced map. I believe the AiPlus of DotA 6.57 Map will be really fun. =)

Download


DotA 6.57 AI Map AiPlus Free Download

DotA 6.57 Map Free Download

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DotA 6.57 Map Free Download

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DotA Allstars 6.57 Changelogs


Summary:
---------
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18

* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset

* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

Tuesday, October 7, 2008

DotA 6.55 Map Free Download

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DotA Allstars 6.55 Changelogs


Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest

Some Item Details:
-------------------
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.

Blades of Attack:
==================
Blades of Attack 650 -> 500
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold

Gloves of Haste:
=================
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold

Chainmail:
============
Chainmail 620->550
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)

Vanguard:
=========
Gives 50 more hitpoints

Kelen's Dagger:
================
Only gets disabled from player based damage
Reduced cooldown from 30 to 15 seconds

Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800

New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910

Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown

New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops

Old Boots of Travel:
====================
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost

New Boots of Travel:
====================
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost

Old Lothar's Edge:
==================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050

New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610

Old Maelstrom:
==============
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360

New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250

Old Diffusal Blade:
====================
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000

New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300

Old Manta:
===========
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500

New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800

Old Sange:
==========
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

New Sange:
===========
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

Old Yasha:
==========
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

New Yasha:
==========
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

Old Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300

New Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000

MS bonus does not stack with Yasha

Old Sentry Wards:
=================
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes

New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes

Old Observer Wards:
===================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes

New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes

Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold

Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs

Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase

Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610

Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1

Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.

Some Hero Details:
-------------------
This is not a full list of changes, see the above changelog for that. These
are just some of the changes in more detail.

++ Keeper of the Light

Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it

Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8

If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.

Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75

Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.

Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.

Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds

Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds

Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40

Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.

++ Enchantress

Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%

Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.

Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity

++ Bounty Hunter

Track:
======

The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.

++ Broodmother

Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50

Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds

++ Beast Master

Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms

Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds

Captains Mode:
--------------

Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)

Ban Time: 40
Pick Time: 60
Extra Time: 45

You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.

After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.

If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.

Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.

The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.

The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.

Sunday, August 31, 2008

DotA Map 6.55 Beta7 Free Download

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DotA Map 6.55 Beta7 Free Download

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DotA Allstars 6.55 Beta7 Changelogs



  • Have a close look on the Black King Bar. It's a very interresting change

  • Towers protecting tree and throne has been changed

  • Ezalor's Mana Leak and Ignis Fatuus have been changed...

  • Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.
  • Ignis now no longer spawns the healers, instead it has:

  • Blinding Light; which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...
    and another ability (which will most likely be edited like hell)

  • Recall; the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported

  • Clockwerk was nerfed again stat wise, not sure.

  • Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)

  • Tangos got modified too (i don't know if it is a buff or a nerf)

  • Tango now 3 charges which heal 115 hp over 16 seconds.

  • BKB recipe now 1300, but now use mithril hammer instead of broadsword

  • New Hero!!!

  • Captain Coco, Admiral Proudmoore

  • The most noticable skill is using a ghostship to hit the enemies. The other skill self buff, so i'm not sure yet. His first skill when activated make you have splash damage, his third skill still i can't find it yet. His ultimate is mark the spot, i assume that when you got damaged, you instantly return to where you are marking the spot. Still not sure if this hero will be implemented

Saturday, August 9, 2008

DotA 6.54b Map Free Download

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DotA 6.54b Map Free Download

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Making Life a Celebration

DotA Allstars 6.54b Changelogs



  • Fixed an exploit with Borrowed Time


Friday, August 8, 2008

DotA 6.54 Map Free Download

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DotA 6.54 Map Free Download

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Making Life a Celebration

DotA Allstars 6.54 Changelogs




  • Added extra dynamic replay data to help replay parsers present in-game data (see below)

  • Rebalanced Invoker (see below)

  • Reworked Shadow Priest (see below)

  • Various changes to Phantom Lancer and Spirit Lance (see below)

  • Changes to Aphotic shield and Borrowed Time (see below)




  • Improved hero selection process in RD

  • Added hotkeys for recipe stores

  • Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25

  • Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well

  • First Blood bounty is shared with the team if Sent/Scourge get the last hit

  • Untouchable now triggers off being targeted by attacks or spells

  • Rewrote Avalanche to fix various minor bugs

  • Decreased Inner Vitality cooldown from 30 to 25 seconds

  • Lowered Clockwerk's strength gain

  • Lowered early damage on Rocket Flare

  • Added Internationalized text support for GameScore Board, EndScore Board and Observer Board

  • Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)

  • Improved Bloodrage a little

  • Lowered base armor on Lycan's Wolves from 5 to 2

  • Minor reduction to Clockwerk's base armor

  • Rewrote Maledict for some optimizations

  • Toss no longer uses manacost/cooldown if you make an invalid cast

  • Toss now seeks its target

  • You can now only -kickafk allied afk players

  • Temporarily undid the movability of items in cooldown while some issues are being fixed

  • Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it

  • Player turn indicator for RD is made clearer

  • Added extra orb effect notations to items and abilities (228748)

  • Blur visual effect is now applied only to enemies (190092)

  • Changed the name and icon for Flask of Sapphire Water (206885)

  • Illuminate wave now gives vision (226661)

  • Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)

  • Sentinel Ancients buildings are now in rooted model form (216494)

  • Added a new fun mode -mi(miniheroes) that creates the hereos at half size

  • Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)

  • Displayed gold animation for First Blood bounty

  • Winners are now displayed in Warcraft's score screen (234657)

  • Dummy lineup units in RD now show player name

  • Improved Acid Spray visual effect

  • Increased Spin Web visual transparency

  • Increased the size of the recently added $ symbol for observers and replays

  • New Sonic Wave visual effect

  • New Maledict visual effect

  • New Freezing Field visual effect

  • New Black Hole visual effect

  • New Spirit Lance visual effect

  • New Flask of Sapphire Water visual effect

  • New visual effect for units with Poison Nova buff

  • New Weave cast visual effect

  • Updated Hookshot tooltip

  • Fixed a bug with casting March of the Machines on a cliff (DonTomaso)

  • Fixed a bug with Feral Heart and swapping or repicking

  • Fixed a minor bug with Grow

  • Fixed a bug with Infest and Refresher-Necronomicon

  • Fixed a bug with Melting Strike on Invoker

  • Fixed a bug with Timewalk and Power Cogs

  • Fixed a minor bug with Expulsion

  • Fixed a rare glitch with Time Walk

  • Fixed Armlet typo

  • Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered

  • Fixed Battle Hunger buff tooltip

  • Fixed Bottle activating Mana Leak

  • Fixed Enchant on neutral creeps with initially reduced mana

  • Fixed Feral Heart buff level tooltip

  • Fixed -fs text bug introduce last version

  • Fixed -kickafk warning text not showing up

  • Fixed some issues with Hookshotting someone near trees

  • Fixed some targetting bugs with Lucifer

  • Fixed Stifling Dagger not working properly when it hits a fogged unit

  • Fixed various other tooltip errors



Invoker Changes



  • Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110

  • Sunstrike: cooldown 60->30, manacost 250->175

  • Deafening Blast: cooldown 25->40

  • Chaos Meteor: cooldown 30->70

  • Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.

  • Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190

  • Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.

  • EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.

  • Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42



Shadow Priest



  • Changed Shallow Grave completely. It is now a basic ability

  • Changed how Weave works. It is now an ultimate

  • Reduced Shadow Priest's cast point

  • Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4



Phantom Lancer



  • Reworked Spirit Lance

  • Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it

  • Lowered Doppelwalk invisibility duration from 12 to 8

  • Increased and Standardized all Phantom Lancer images' percentage of damage taken

  • Lowered maximum image count



Abaddon



  • Improved how Borrowed Time works and increased cooldown

  • Reworked Aphotic Shield stats



New real-time replay data



  • When a hero dies: Hero (d),(k) where d=dead player id and k=kill player id

  • When a chicken dies: Courier(d),(k) where d=dead player id and k=kill player id

  • When tower dies: Tower(a)(l)(s),(k) where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1

  • When rax dies: rax(a)(s)(t),(k) where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id

  • When Throne gets hurt: Frozen Throne,(p) where p=current percentage hp (75/50/25/10)

  • When Tree gets hurt: World Tree,(p) where p=current percentage hp (75/50/25/10)

  • When a player gets disconnected: CK(k)D(d)N(n),(p) where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

Saturday, August 2, 2008

DotA 6.54 Beta Map Free Download

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Dota-Allstars 6.54 Beta 13 map leaked. Whoaa, just find another beta map ;p I don't know if this is not a fake, but after testing it, i think it's likely the real one. Cannot find many changelogs, you can try find the changes by yourself.

DotA Allstars v6.54 Beta 13



  • Fixed some Toss anim/sound bugs

  • Fixed Shallow Grave (cd was 200/175/150 not the intended 120/80/40)

  • Rebalanced Aphotic Shield

  • Improved Borrowed Time

  • RD rigged for SP and Abaddon

  • Fixed bonus ava damage doing a little less than it should

  • Fixed Toss working on ancients

  • Player turn indicator for RD has been made more clear (if its not your turn, the color indicators are faded)



PL, Invoker and Tiny don't have to be in EVERY game, but they should be in most of them.
Dazzle and Abaddon should be in every game.
All 5 are rigged for RD.

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DotA 6.54 Beta Map Free Download

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Making Life a Celebration

Friday, July 18, 2008

DotA 6.53 AI Map AiPlus Rev 003 Free Download

Here is DotA 6.53 AI Map AiPlus Rev 003 Free Download. The new Ai Plus map is finally released. We could try and have fun with the new hero Goblin Clockwerk. Thanks BuffMePlz.

DotA

Thursday, July 10, 2008

DotA 6.53 DotA Map Free Download

DotA 6.53 had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Wednesday, July 2, 2008

DotA 6.52e DotA Map Free Download

DotA 6.52e had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Friday, June 20, 2008

DotA 6.52d DotA Map Free Download

DotA 6.52d had been released. There is one bug found on DotA 6.52c, which Sylla Bear could duplicate items by denying his Spirit Bear. Look at the video below.



IceFrog is trying to make DotA 6.52 map to be stable map. So, they are fixing all bugs found. Hope you enjoy the new map.

DotA

Tuesday, June 10, 2008

DotA 6.51 AIplus Map Revision 03 Free Download



The new DotA 6.51 AIplus Map Revision 03 had released.

After a long hiatus, I'm back.

Just uploaded a third revision, changelog is as follows:
-Fixed bug with Voodoo Restoration not costing mana to use
-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on
-Fixed Silencer dropping his inventory (hopefully)
-Changed the way gold is distributed to Normal AI so that they get the proper amount
-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)
-Removed N'aix from showing up taverns in -ai and -aa modes
-Added Old Morphling (5.84b) to Fun Tavern
-Added Old Stealth Assassin (5.84b) to Fun Tavern
-Added Normal Gold AI mode -normgold or -ng
-Restored 6.51 pathmap, hopefully this will help with creep pathing issues

As mentioned in my last post like a month ago, the item purchasing system was all screwed up with the Assault Cuirass, and I've fixed it this time...maybe. It's so hard to tell since reports are so varied, but I haven't had problems with this since, so let's hope it works for real this time.

Added a normal gold mode (-normgold or -ng), since I think people really wanted to see that. Like the other modes, it should be typed in the beginning of the game with everything else (i.e. -apng).

Addressed the issues with Witch Doctor I think, as far as I can tell he seems to be working properly.

Normal AIs now get the proper amount of gold, they were getting the same as Insane AIs before...surprise surprise!

I've also restored the 6.51 pathmap using the original 6.51 map, hopefully this will change those pathing issues that people keep mentioning (I'm not really sure what changed exactly so I don't know what to look for).

As for the item purchasing stuff, I've checked, and it seems as though most of the item costs haven't really been changed...I know I only changed the ones that involved recipe reworks. As such, it is possible that some AIs are buying ulti orbs for 2300 and Buriza recipe for 1250 or what not, but I haven't changed it yet. Looking at 6.52, the way AIs purchase items will need to be completely reworked anyway, so I'll deal with it then. That said, now's probably the time to mention which builds need to be altered and which ones don't, so I can address that as it arises.

Note that 6.52's changes are pretty monstrous, so it'll probably be several weeks before I get something out. I should be checking the board more often from now on, so feel free to leave bug reports, feedback, item build suggestions/links to good guides with good item build suggestions, etc. That, or cookies, because cookies are nice too.

Enjoy!

Monday, May 5, 2008

DotA 6.52 AI Map Free Download

Looking for DotA 6.52 AI Map for long? Here is the released DotA 6.52 AI Map Free Download.

Hope you enjoy the map

Wednesday, April 2, 2008

DotA 6.52 Beta 4 Free Download

Here is the leaked DotA 6.52 Beta 4 Map, free download. Have fun!

DotA 6.52 Beta 4 Free Download



Source:
DotA 6.52 Beta 4 Free Download